01
Cribbage scoring at a glance
A regular hand has four cards plus the starter. Score every distinct combination that applies; a card can belong to several combinations.
| Pattern | Points | Quick rule |
|---|---|---|
| Fifteen | 2 each | Any distinct cards totaling exactly 15. |
| Pair | 2 | Two cards of the same rank. |
| Three of a kind | 6 | Three pairs inside the three cards. |
| Four of a kind | 12 | Six pairs inside the four cards. |
| Run | 1 per card | Three or more consecutive ranks. |
| Flush | 4 or 5 | Four hand cards share a suit; add the starter for 5. |
| His nobs | 1 | A Jack in the hand matching the starter's suit. |
| His heels | 2 | The cut starter is a Jack; dealer scores immediately. |
02
The patterns that make points
Count combinations, not just individual cards. Face cards count as 10 for fifteens; their rank still matters for pairs and runs.
Fifteens
Every distinct combination totaling 15 scores 2. For example, 7 + 8 and 5 + 10 are separate fifteens.
Pairs
Matching ranks score 2. Three matching cards score 6 and four matching cards score 12.
Runs
Three or more consecutive ranks score 1 per card. Suits do not matter, and duplicate cards can create multiple runs.
Flushes
Four cards of one suit in a regular hand score 4. If the starter matches too, the flush scores 5.
Nobs
A Jack matching the starter's suit scores 1. This is “his nobs,” not the 2-point cut-J bonus.
03
Hand scoring versus crib scoring
The same starter is used for both regular hands and the dealer's crib, but the crib has a stricter flush rule.
The crib is counted last, after the non-dealer's hand and the dealer's hand. For the full hand flow, read How to Play Cribbage. Pegging points happen earlier, during the play, and are explained in the Cribbage Pegging Guide.
04
Count in a consistent order
A reliable ritual keeps you from missing a combination and makes table counting easier to follow.
- 1Fifteens
Find every distinct combination totaling 15.
- 2Pairs and runs
Count matching ranks, then every valid run.
- 3Flush
Check the four hand cards and then the starter.
- 4Nobs
Check whether a Jack matches the starter's suit.
Players traditionally count the non-dealer's hand first, then the dealer's hand, then the dealer's crib. That order matters near 121 because a player who reaches 121 wins immediately.
05
Two quick scoring examples
Once you separate the patterns, even a busy hand becomes a short sum.
- Fifteen
7 + 8 = 15
+2 - Pair
5 + 5
+2 - Two runs of four
Each 5 makes 5–6–7–8
+8
A simpler example: 2♣, 3♦, 4♠, and 10♥ with a 5♣ starter scores two fifteens (2 + 3 + 10 and 5 + 10), for 4 points, plus a run of four (2–3–4–5) for 4 points. Total: 8. For another famous example, see the perfect 29 hand in cribbage.