Two-player cribbage · Beginner guide

How to Play Cribbage

You do not need to memorize every rule before you start. Learn the shape of a hand, play one, and let the scoring patterns become familiar through use.

The 60-second version

A complete hand, before the details.

Read this once and you know enough to begin. The fuller guide below explains why each step works.

  1. 01

    First to 121 points wins.

  2. 02

    Each player gets six cards.

  3. 03

    Each player puts two cards into the dealer’s crib.

  4. 04

    The remaining four cards are played one at a time without taking the count above 31.

  5. 05

    You score during play for 15s, pairs, runs, 31, and the final card.

  6. 06

    Then each four-card hand is counted with the shared starter card.

  7. 07

    The dealer counts the crib too.

  8. 08

    The deal alternates. Repeat until somebody reaches 121.

That is enough to start playing.You do not need to memorize every scoring combination first.

01

Goal of the game

Cribbage is a race. The first player to reach 121 points wins, and the game ends as soon as that happens—even in the middle of pegging or hand counting.

A cribbage board is simply the scorekeeper. Each player uses two pegs that leapfrog one another: the front peg shows the current score, while the back peg shows where the player was before the latest scoring event.

121first to the finish

02

The deal and the crib

In standard two-player cribbage, the dealer gives each player six cards. Each player chooses two cards to put face down into the crib, leaving four cards to play and count.

3♣5♥6♠7♦J♣K♥
Keep 4Put 2 in the crib

What is the crib?

The crib is a four-card extra hand made from two discards from each player. It belongs to the dealer and is counted after both regular hands. That is why you generally want to help your own crib and avoid giving useful combinations to your opponent’s.

The deal alternates after every hand, so both players get turns owning the crib. Detailed discard strategy can wait; for now, remember whose crib it is before choosing your two cards.

03

The starter card

After both players discard, the non-dealer cuts the remaining deck and one card is revealed. This is the starter.

starterJ♥
The starter is shared.

It is not played during pegging, but it joins each player’s four-card hand—and the crib—when those hands are counted.

You are therefore counting five-card combinations, even though you only keep four cards.

04

Pegging—the play

The non-dealer plays first. Players alternate laying down one card and announcing the new running total. The total can never go above 31.

Aces count as 1. Number cards use their face value. Tens and face cards count as 10. The running total resets to zero after 31 or after neither player can add another legal card.

4♣45♥96♠15 +2

Each play updates the running count. The 6 makes 15, so it scores 2.

Points during the play
What happensPointsWhat it means
Running total reaches 152Your card makes the total exactly 15.
Running total reaches 312Your card makes the total exactly 31.
Pair2The latest two cards have the same rank.
Three of a kind6The latest three cards share a rank.
Four of a kind12The latest four cards share a rank.
Run1 per cardThe latest 3+ cards form consecutive ranks, in any order.
Go / final card1You play the last legal card before a reset, unless it makes 31.

What does “Go” mean?

If none of your remaining cards can be played without exceeding 31, you say “Go.” Your opponent keeps playing any cards they legally can. The player who places the final card before the count resets scores 1 point—unless that card makes exactly 31, which scores 2 instead.

After a Go sequence, the running count returns to zero. The player who did not place the last card leads the new sequence. Continue until all eight cards have been played.

05

Counting the hands

Once all four cards from both players have been played, everyone picks up their own cards. Each hand is counted together with the starter.

  1. 1
    Non-dealer’s hand

    The player without the crib always counts first.

  2. 2
    Dealer’s hand

    The dealer counts their regular four-card hand next.

  3. 3
    Dealer’s crib

    The crib is counted last using the same starter.

Order matters near the end of a game. If the non-dealer reaches 121 while counting, the game ends immediately; the dealer does not get to count afterward.

06

Core cribbage scoring

A card may participate in more than one scoring combination. Count every distinct fifteen, every pair, all valid runs, a qualifying flush, and nobs.

15

Fifteens

Every distinct card combination totaling exactly 15 scores 2 points.

2×

Pairs

Two cards of the same rank score 2. Three of a kind contains three pairs for 6.

3+

Runs

Three or more consecutive ranks score 1 point per card. Suits do not matter.

♣

Flushes

Four hand cards of one suit score 4; add the matching starter for 5.

J

Nobs

A Jack in the hand or crib matching the starter’s suit scores 1.

Want to test a real hand? Use the cribbage scoring calculator for a point-by-point breakdown.

07

Worked example: a 12-point hand

This hand looks busy, but the score becomes simple when each event is shown separately.

5♣5♦6♠7♥starter8♣
  1. Fifteen

    7 + 8 = 15

    +2
  2. Pair

    5 + 5

    +2
  3. Two runs of four

    Each 5 can make 5–6–7–8

    +8
Hand total12points

The duplicate 5 creates two separate four-card runs. There is one fifteen, one pair, and eight run points: 2 + 2 + 8 = 12. The calculator can verify this hand.

Now put it together

The best way to learn cribbage is to play it.

A digital game prevents illegal plays, handles the arithmetic, and presents the score. You can focus on noticing which discards help, when the count becomes dangerous, and how familiar scoring patterns repeat.

Play free in your browser

08

Beginner questions

Do I need to know how to score before I play?

No. Know that 15s, pairs, runs, 31, and the final card score during play. A digital game can show the rest while you learn the patterns.

What is the crib?

It is a four-card extra hand made from two discards by each player. The dealer owns and counts it after both regular hands.

What is pegging?

It commonly means the phase where players alternate cards toward a running count of 31. Literally, pegging is moving a peg to record earned points.

Why is 15 important?

During the play, making the running total exactly 15 scores 2 points. When counting a hand, every distinct combination totaling 15 scores 2.

What happens at 31?

Reaching exactly 31 scores 2 points and resets the running count to zero. Play then continues with the remaining cards.

Who counts first?

The non-dealer counts first, then the dealer, then the dealer’s crib.

Is the crib scored differently?

Almost everything scores the same. The exception is a flush: all four crib cards and the starter must share a suit.

How long does a cribbage game take?

A typical two-player game often takes roughly 20–30 minutes once both players understand the flow.