01
How the pegging sequence works
The non-dealer, also called the pone, leads the first card. Players then alternate playing one card at a time from their four-card hands.
- 1The pone leads
The dealer's opponent plays first after the starter is cut. The starter is not part of pegging.
- 2Announce the running count
Each card adds its pegging value: an ace is 1, number cards use their rank, and 10s and face cards count as 10.
- 3Stay at or below 31
You cannot play a card that would take the running total over 31. Continue until both players have used all four cards.
The running count is shared. The 6 makes the total exactly 15, so the player who played it scores 2.
02
What scores during pegging?
Pegging points belong to the player whose card created the scoring pattern. A pattern is judged from the most recent cards in the current sequence.
| What happens | Points | Example |
|---|---|---|
| 15 | 2 | 4, 5, 6 makes 15. |
| 31 | 2 | A card brings the running total exactly to 31. |
| Pair | 2 | The latest two cards have the same rank. |
| Three of a kind | 6 | The latest three cards share a rank. |
| Four of a kind | 12 | The latest four cards share a rank. |
| Run | 1 per card | The latest three or more cards contain consecutive ranks, in any order. |
Make fifteen
If your card makes the running total exactly 15, score 2 immediately.
Make 31
Exactly 31 scores 2 and resets the running count for a fresh sequence.
Pair the last card
Matching the previous rank scores 2; three or four matching cards score 6 or 12.
Make a run
The newest cards can form a run even when they were played in a mixed order.
03
What does “Go” mean?
“Go” is not a missed turn. It means you have no card left that can be played without taking the running count over 31.
The other player continues until they also cannot play, or until they make exactly 31. The player who played the final legal card scores 1 point for the last card—unless that card made 31, which scores 2 instead.
After a Go sequence, reset the count to zero. The player who did not play the last card leads the new sequence. If a card makes exactly 31, reset immediately and the player who did not play that card leads next.
04
Why pegging matters strategically
Pegging is a small race inside the larger race to 121. A safe card can deny your opponent a 15, pair, or easy run even when it earns no point immediately.
Watch the count before you play. A 5 is vulnerable when the total is 10; a 10-value card is dangerous when the count is 21; and holding a pair can create a chance to pair your opponent's card—or invite a pair royal in return.
You do not need perfect strategy to begin. Play legal cards, announce the total, notice when 15 and 31 happen, and let the patterns become familiar. For beginner discard decisions, continue to cribbage strategy for beginners.
Need the hand-counting rules too? Read the Cribbage Scoring Guide, then use the Cribbage Calculator to check a real hand.